Spriteoven chef β€” baking pixels in a wood-fired oven

Bake your sprites. Ship your game.

The cozy oven for indie game art β€” AI-powered sprite sheets, tilesets, and iconpacks for Godot, Unity, and Aseprite.

What is Spriteoven

Spriteoven turns plain-language prompts into game-ready sprite art: canonical character sheets, seamless tilesets with auto-tile rules, and matched iconpacks for items, weapons, and UI. Built for indie devs who want to ship β€” not fight with prompt engineering, layer cleanup, or exporter scripts.

Three pillars

Mapas, Items, Animaciones β€” the three things every indie game needs.

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Mapas β€” Tilesets that actually tile

Seamless tilesets at 16Γ—, 32Γ—, 64Γ— or 96Γ— tile sizes with auto-tile rules baked in. Edges match. Your level designer can stop crying.

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Items β€” Iconpacks with consistent silhouettes

Weapons, shields, potions, scrolls β€” generated in batches with stable style and silhouette. Premium uses GPT Image 2 for prop consistency.

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Animaciones β€” Canonical character + actions

Define the character once. Spriteoven generates idle, walk, attack, hurt, death frames against the same canonical reference, with strict bbox + ground-line validation.

How it works

Three steps from prompt to engine-ready export.

Describe

Type a prompt β€” character, biome, item set. Plain language is fine.

Bake

Spriteoven runs the AI model and post-processes the result (chroma key, palette quantize, edge validation, auto-tile rules).

Ship

Export as png-sliced, Godot .tres, Aseprite bundle, or full Godot project bundle. Drop into your game.

Pricing

Free tier is genuinely free. Founder Pack locks beta pricing forever. Top-ups stay flexible.

Get started

Five minutes from sign-up to your first exported sheet.